Thursday, April 2, 2009

journal 11 april 2nd 09

write the intro sequence for a new game
your story starts as the protagonist walks into a large dimly lit, musty chamber.  he/she/it sees a huge alien black cylinder glowing softly in the center if the room
he/she/it walks over and touches it.  the room begins to crumble.  dark and intense music plays, the screen fades to black and the game play begins.


A tall lanky man is shown walking through the streets of what would be a city being rebuilt.  It looks as if nuclear war had happened.  He's walking alone with his headset on listening to his favorite band.  As he is walking, a girl running in the opposite direction nearly knocks him down when she runs into him.  She catches herself and glances at the man for a brief second before she starts running again, not noticing that she dropped a notebook.  He picks it up and begins to tell her of her lost possession, but she is too far gone.  He debates a moment before he opens it.  It reads a name and an address.  After a few more moments of debating, he decides to go to the address to return the notebook.  He heads to the address to find an old worn down industrial building.  He pokes his head in to see if there is any people around.  When finding no one he walks inside.  After looking around the dimly lit room, he sees a door with a faint light coming out from underneath the door.  Hoping that someone would be in there he advances to the door.    *enter the scene above*

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